John Gerrard (IE) is an artist that initially trained at the Ruskin School of Drawing and Fine Art, Oxford University, but he soon broke away from traditional methods and forms of representation. Decades later, the work of Gerrard and his team of specialists is only tangentially related to portraiture, landscape, and representation. His three-dimensional simulations, meticulously orchestrated in video game engines, recreate hybrid worlds that are part real, part fiction, depict inaccessible places, and draw attention to power relations and invisible macroeconomic processes. At the same time, they challenge the temporal and narrative codes of conventional film and video art. Software created to generate impossible scenes, which unfold on a time scale (months, years) that elevates them to the category of the unfathomable.